This is just a quick thought about something that seems to be plaguing quite a few games nowadays. There's always going to be those titles out there that are just shovelware, produced for a cheap amount of money to make an instant profit from unknowing customers, but there's also an epidemic of high quality games coming out that lack any real emotion behind them. Take Forza 3 and Gran Turismo 5 (I know it's early to judge, but bear with me). We all know these games are going to be hailed as the best racing games ever by sim fans, but as a result, it feels like they spent so much time working on creating the perfect physics engine for these pristine tracks with hundreds of cars to choose from that they forgot to put anything that differentiates the two titles and makes them stand out as damn good racing games and not just accurate sims.
With titles like Burnout Paradise still going strong, or even last years Need For Speed Shift with its hard-to-control higher tier cars, it's odd to think that those titles are the ones that will stand out 5-10 years from now simply because they at least did something a bit different from the standard formula instead of just refining their previously offered experiences, even if they aren't as critically acclaimed. I'll go so far as to say that this is the reason why there's so many people that prefer Madden 04 to Madden 10, since there was a huge difference (hit sticks introduction). I might be horribly wrong, about that last statement, but it's just some food for thought the next time you're playing a game and can't figure out exactly why it isn't the best game ever, even if it's an improved version of something you loved before.
No comments:
Post a Comment